The animation department develops students’ artistic sensibility and personal style as they learn the various techniques of film animation. The ultimate goal is to train directors and animators so they may move directly into the professional world while retaining their unique personal style. The program focuses on experimental film, research and auteur cinema as well as the many media available for its distribution: film, games, informational signs, museum installations.
Students learn how to create animated films, while also building through various cross‑disciplinary classes a substantial base of technical skills.
The animated film department has been part of La Cambre since 1958. However, as of 2002, the courses have been taught with digital technology and hardware, still including traditional animation techniques, paper drawing, cut out and stop motion animation, animated objects, claymation, puppets and pixilation, all taught with current cutting-edge technology.
Teaching methods include project-based learning and differentiated (personalized) teaching.
Students build their own projects, running them from start (conception) to finish (execution). Their process is active, using knowledge as it is acquired to address their artistic ideas. They must also learn to comply with project requirements, including project stipulations, due dates, and management of progress in the short and long term.
The diversity of the students, from the depth of their knowledge and skills to the range of their imaginations, requires – especially in arts studies – differentiated teaching. Each student is an individual needing specific direction, attention and guidance. Pedagogically the department teaches the students to learn, building their own knowledge and owning it.
In the first cycle (Bachelor), the compulsory classes give students an understanding of animation traditions and history, while also developing their own skills. The students begin creating and shooting their own productions, using their skills and beginning to explore their own personal styles.
The second cycle (Master) offers students – alone and collectively -- a number of possibilities in the construction of a personal program of research, experimentation and filmmaking, responding to and working at a professional level. By the end of the cycle, students will be fully qualified, able to responsibly apply what they know in various artistic contexts.
Pedagogical coordination :
Vincent Gilot, animator